Ok, back to my CFO. I was trying to express to him how I thought the lack of last mile solutions (the 'last mile' being that mythical last step to the actual consumer's home) was hurting the networked economy. I argued that there are countless business plans out there that can't be viable until there is wider (not necessarily wide) spread adoption of consumer broadband. One way of doing that sort of thing is by setting up Wireless networks (based on 802.11).
My CFO argued back that I am not a typical internet user (which is indeed true) and that most people are still struggling with email. His point being that lots of bandwidth doesn't mean a new business opportunity is there. And this may be true, but even if most people are still struggling with the basics, there are lucrative markets out there that could be serviced by business plans that leverage broadband connections. To wit, GameSpy has been interviewed by C|Net where they cite the exact dynamic of meagre broadband adoption hurting the viability of more lucrative online gaming.
The video game market is huge, and online games are FAR more compelling that Solitaire to people like myself. What fuels my argument is that there are many people like myself out there playing these games. When I start up Tribes2 (a year old game) and logon, I typically see about a thousand servers. I don't play Quake, but it's market penetration is better than Tribes. Now, add more multipliers, like Unreal, Everquest, Ultima Online, Diablo, et al. Suddenly you have a market that could benefit from the Fat Pipe.