Imx Fix in my experience
 
May 2004 Archives


May 13, 2004 3:38 AM


The Nintendo DS IGN got a chance to play with the new Nintendo DS, and had this to say...
Movement is done by the D-pad: side-step left and right, run forward and backward. To lock onto a target, players hit the L trigger. Aiming, rotation and shooting is pulled off with the stylus; dragging the stylus around will have Samus turn and look up and down, offering a sort-of "mouselook" FPS control to this shooter on the DS. Shooting is performed by repeatedly tapping the screen...obviously the faster players can tap, the more shots they can get off.
Using that picture of the orange theme DS as a guide, imagine this...

The D-pad, which is on the left side of the unit, is used "side-step left and right, run forward and backward" and locking on to enemies requires the left trigger (right next to the left index finger of the person in the picture). So, my left hand is holding the left trigger down, and my left thumb is moving the D-pad. And now I'm supposed to use a stylus in my right hand to fire...

I'm left handed. And the fulcrum provided my left hand means the unit is going to get torqued down as I pound it with the stylus in my right hand while trying to kill the enemy. This sounds beyond awkward, and I hope this is one of those tech demo things where they are showing something working as opposed to showing how it should actually work/be-fun.



May 7, 2004 2:22 AM


Much time and effort on this over the last couple of years has migrated from working and video gaming to working, parenting, and video gaming. For now, this leaves no time for blogging, but I have plans to keep posting items that I want to remember for more than a day or two and other plans to build the site up as a résumé platform.

I don't think I'm going to lose my job soon (but who knows) and really just want to assemble most bits of work and related materials into one cohesive unit. In the near term my plans are to...

  • migrate to Movable Type 3.0 (comment icons will be broken for a while)
  • get the blog off the home page
  • maintain the archives and comments as is
  • retire the Communiblog
  • redesign the main interface
and to not post very much for a while.

I have some usability of web forms interactions questions I want to post and some javascript that's worth posting. But that will wait until I have time, and with a first birthday coming up for my daughter, that's not the time.

Many thanks to the regular comment posters, and fuck you very much to the comment spammers.

See you soon/later.


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