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A day late and a dollar short.
[ Posted by Dan on June 05, 2003 | 1 Comments ] Ok, maybe not a dollar short, but for crying out loud, the update for Myth II: Soulblighter just came out yesterday. The game was originally released, what, three years ago? And I just love these bug fixes... Version 1.4 adds over 100 enhancements, bug fixes and new features to Myth II: Soulblighter, in the areas of: graphics; interface improvements; elimination of plugin lag; elimination of chat lag; elimination of the 'walking bug', new mapmaking features; AI improvements and bug fixes; optional vTFL (virtual TFL) gameplay, which effectively brings both games and communities to the same program; and much, much more.The "chat lag" and "plugin lag" issues are primarily the reasons why I stopped playing Myth II (usability and user experience issues!). I was a beta tester for the game, and those bugs existed back then, <sarcasm&rt;but the game shipped before Christmas!</sarcasm&rt;. Seriously, it did actually ship before Christmas that year due to heavy pressure to get the game out and make some money. This came after years of pressure release systems that made Bungie great. They always said "soon" or "when it's done" when they we asked about release dates. But this time, they totally screwed the pooch. But, at least they actually fixed these issues and perhaps made the game playable (and it's one the greatest game types ever conceived). I was a total Myth addict (I used to be a Myth news reporter back in the day) beginning with the original Myth release (I got it two days before release, and played it for 2 years straight). I might actually pick it back up a little and check it out, even if it's three years late.
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