» in my experience...
|
|
||||||||||||||||||||||||||||||||||||||||||||
|
Elsewhere...
·8bit joystick ·a list apart ·amishrobot ·arcadezen ·antipixel ·boxes and arrows ·black belt jones ·curiousLee ·daring fireball ·design interact ·design not found ·everything hurts ·forwarding address: osx ·gridface ·info design ·izzywizzy ·jon madisons ·joshua kaufman ·k10k ·kalsey ·kelake ·kuro5hin ·the lion's web(log) ·louise ferguson ·memepool ·metafilter ·quinn macdonald ·railhead design ·rentzsch ·surfin' safari ·the onion ·winterspeak ·web-graphics ·xblog ·zen haiku Here at IMX
Recent posts...
·Unreal 2 is... uh, not so great. ·Video Game legitimization. ·Random access info architecture. ·Too soon. ·I want my P2P. ·Detecting alphanumeric characters in JavaScript. ·Having some copyright fun with GarageBand. ·Are five minute compositions worth anything? ·Yeah, GarageBand is cool. ·Taking the plunge (again).
Categorically speaking...
·AOL
·Apple and Mac OSX ·Books and Reading ·Business Technology ·Design ·Design Technology ·Effort ·Gaming ·Information Architecture ·Interaction Design ·Internet Consulting ·JavaScript ·O'Reilly Emerging Tech Conference ·Personal ·Photography ·Random ·Software ·U and I ·UI Programming ·Usability ·User Experience ·Web Browsers ·Weblogs and Blogging ·When Bad Things Happen to Good BMW's Memes R' Us
|
|||||||||||||||||||||||||||||||||||||||||||||
|
I'm buying the Gamecube version.
[ Posted by Dan on September 03, 2003 | 4 Comments ] One upcoming game, that has gotten almost zero press, but looks like an awesome game, is Freedom Fighters... In a world where the Soviet Union won the Cold War, a fierce conflict is unfolding in the streets of America. Taking on the role of Christopher Stone, players evolve from an average New Yorker into a fearless patriot who recruits and leads an army of freedom fighters in the streets of New York City. Freedom Fighters combines the depth of a squad based game with the intensity of an action-packed war game that unfolds in the streets, subways, and buildings of the city. For the UI geeks out there, one of the more interesting UI designs in the game is the circular weapon selection menu seen to the left. I suppose it's ironic though that this type of menu is best suited to a random access, mouse based pointer selection system, rather than the linear tab-like progression used in the game.
I especially love that a huge monkey wrench is in that menu as a selectable weapon. Blunt force trauma baby! Previews are available at GameSpot and IGN.
|
|||||||||||||||||||||||||||||||||||||||||||||
|
Copyright © 2001 - 2003 by Daniel Kapusta | ||||||||||||||||||||||||||||||||||||||||||||